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There is a sweet spot here of finding the correct path along with just enough difficult creatures to make it interesting even when you know where all the statues are.
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I think this would have been an excellent way to build tension in the combats.Įxploring the temple to find the 5 statues is excellent fun, as is using trial and error to figure out which items and spells can help overcome which situations and monsters. Once you reached the five letters of DEATH you would be sent to a new section where you would battle the Messenger himself, then return to the section you were on. I think this could have worked much better if say every time in combat when you rolled a 2 (or maybe a 2 or 3) you would receive a letter. Therefore, unless you are extremely unlucky and find all the letters on your first playthrough (and this book will take you many) he isnt really a threat. Once you know where one of the death letters is, they can easily be avoided on subsequent playthroughs. Unfortunately, I feel it could have been implemented much better. The Messenger of Death is a fantastic creation. There is so much cool stuff going on in this temple it really is something to behold. The adventure picks up even MORE once we locate the titular temple and begin our search for the dragon statues. Ian does a fantastic job of making you feel the sun beating down on your back as you walk across the burning desert sands. Once we hit the desert though the adventure really picks up steam. I only failed this particular roll once however (unlike the stupid blitz race in Freeway Fighter) so maybe that factored in my not despising it as much this time. I really enjoyed the voyage across the sea but unfortunately this sequence contains one of those "fail one roll and you lose" checks that I hate so much. Im surprised he doesnt have you visit Fang on the way but I guess the layout of Allansia wouldnt really make this doable. We arent really in one location too long to get a sense of immersion in anything as it seems to be a catalogue of Ian Livingstone's greatest hits locations with Stonebridge and Port Blacksand. The first third of the book is solid, but nothing too special. You dont actually begin in the desert, but in the dwarven village of Stonebridge (picking up from Forest of Doom as mentioned above), then travel to Port Blacksand, before finally travelling over the sea where you eventually begin your trek across the scorching sands to locate the "Temple of Terror" in question. I must confess, the desert setting in fantasy is probably my favorite so I was already predisposed to like this adventure from the start. If joined, these statues could be used to bring forth 5 real dragons which would serve at the command of the statue holder. You and he are in a race to find 5 dragon statues hidden inside a lost desert temple with the very fate of the world at stake. The prologue once again does a great job of setting up the villain, Malbordus, as a very worthy evil adversary indeed. The evil wizard threatening the world might be getting rote at this point already but thats probably because it usually makes for a thrilling story and thats no different here. We return to a high fantasy setting that seems like it might be picking up immediately where Forest of Doom left off (although this isnt explicitly clear). What a ripping adventure yarn! Thats what Im talking about! After two so-so books we are back in great territory again as Ian rediscovers his groove after the somewhat limp Freeway Fighter.